Risa Suzuki
"Abandoned Spaceship Terminal" WIP 02 (Unreal Engine Environment Project for MA Final)
Blockout, Software Test, and Modeling Progress
Year: Winter 2022 - Present
Responsibility: Modeling, Texturing, Lighting, and Concept
Tool: Unreal Engine, Maya, Substance Painter, and Megascan
1. Blockout
In Maya, I modeled the blockout and decided on the measurement by comparing it with a human character.

2. Test
Since I'm still learning Unreal Engine, I tested and practiced by importing the assets and materials.

3. Modeling Progress
Some modeling progress in Maya!
