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  • Writer's pictureRisa Suzuki

"Abandoned Spaceship Terminal" WIP 02 (Unreal Engine Environment Project for MA Final)

Blockout, Software Test, and Modeling Progress
  • Year: Winter 2022 - Present

  • Responsibility: Modeling, Texturing, Lighting, and Concept

  • Tool: Unreal Engine, Maya, Substance Painter, and Megascan

1. Blockout

In Maya, I modeled the blockout and decided on the measurement by comparing it with a human character.

2. Test

Since I'm still learning Unreal Engine, I tested and practiced by importing the assets and materials.

3. Modeling Progress

Some modeling progress in Maya!

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