Risa Suzuki
"Abandoned Spaceship Terminal" WIP 03 (Unreal Engine Environment Project for MA Final)
Modeling, Texturing, and Layout Progress
Year: Winter 2022 - Present
Responsibility: Modeling, Texturing, Lighting, and Concept
Tool: Unreal Engine, Maya, Substance Painter, and Megascan
1. Modeling and Texture Progress
I finished modeling some of the modular pieces in Maya, so I started texturing in Substance Painter.

Side Wall Wireframe, Grayscale, and Texture screenshot in Substance Painter (all done by me)

Detailed Floor 01 Wireframe and Texture screenshot in Substance Painter

Detailed Floor 02 Wireframe and two different textures screenshot in Substance Painter

Detailed Floor 03 Wireframe and Texture screenshot in Substance Painter

Back tunnel Wireframe and Texture screenshot in Substance Painter (modeling by me and
texturing by my friend, Shao Chen https://scvfx.art/)
2. Layout Progress
Some layout progress in Unreal Engine 4