Risa Suzuki
"Retro Barber Shop" WIP 01 (Unreal Engine Environment Project for Game Design Class)
Updated: Apr 29, 2022
Research and Concept
Year: Spring 2022 - Present
Responsibility: Modeling, Texturing, Lighting, and Concept
Tool: Unreal Engine, Maya, and Substance Painter
1. Moodboard, Inspiration, and Concept
Last summer, I saw a cool vintage barber chair at my friend's house, and it's been always in my head since then. Also, Pixar's Soul is one of my favorite animated films, and in my opinion, one of the most iconic scenes in the film was the barber shot scene. Therefore, I decided to start working on a retro barbershop environment by following a video game pipeline for the first time.

The concept is the1900s-themed retro barbershop in NYC. The time period of this scene is the 1990s, and it opened 20 years ago.
The mood is going to be a little luxurious but made for locals and a place people socialize. Also, warm and nostalgic.


Color Palette
2. Modular Pieces
By researching the actual barbershop's layout, listed up the modular pieces, hero assets, and additional props.

3. Field Research
There're some retro theme barbershops in Savannah, so I visited two shops, The Barber Pole and Bell Barber Co. to take as many reference photos as I can, and asked the barbers about the use of some old tools and the history of a barbershop.

@The Barber Pole

@Bell Barber Co.
