Risa Suzuki
"Retro Barber Shop" WIP 02 (Unreal Engine Environment Project for Game Design Class)
Blockout and Some Modeling Progress
Year: Spring 2022 - Present
Responsibility: Modeling, Texturing, Lighting, and Concept
Tool: Unreal Engine, Maya, and Substance Painter
1. Block-Model Test
After modeling some blockout in Maya, I brought the assets to Unreal Engine and did the layout and basic lighting.


2. Hero Asset Modeling Progress
I completed modeling a high-poly version of the hero asset, a barber chair in Maya. The next step is creating a low-poly, UV, and texture in Substance Painter!
