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  • Writer's pictureRisa Suzuki

"Retro Barber Shop" WIP 02 (Unreal Engine Environment Project for Game Design Class)

Blockout and Some Modeling Progress
  • Year: Spring 2022 - Present

  • Responsibility: Modeling, Texturing, Lighting, and Concept

  • Tool: Unreal Engine, Maya, and Substance Painter


1. Block-Model Test

After modeling some blockout in Maya, I brought the assets to Unreal Engine and did the layout and basic lighting.



2. Hero Asset Modeling Progress

I completed modeling a high-poly version of the hero asset, a barber chair in Maya. The next step is creating a low-poly, UV, and texture in Substance Painter!





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