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  • Writer's pictureRisa Suzuki

"Retro Barber Shop" WIP 03 (Unreal Engine Environment Project for Game Design Class)

Shading and Texturing Progress
  • Year: Spring 2022 - Present

  • Responsibility: Modeling, Texturing, Lighting, and Concept

  • Tool: Unreal Engine, Maya, and Substance Painter


1. Creating a Vintage Affinity Tile Shading in Substance Designer

I created a vintage affinity tile shader for the retro barbershop floor in Substance Designer. It was my first time using the software, but I had so much fun!

Final Result

Node graph in Substance Designer

Reference


2. Texturing Progress

Here's the wip of barbershop chair texture!


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