Risa Suzuki
"Retro Barber Shop" WIP 03 (Unreal Engine Environment Project for Game Design Class)
Shading and Texturing Progress
Year: Spring 2022 - Present
Responsibility: Modeling, Texturing, Lighting, and Concept
Tool: Unreal Engine, Maya, and Substance Painter
1. Creating a Vintage Affinity Tile Shading in Substance Designer
I created a vintage affinity tile shader for the retro barbershop floor in Substance Designer. It was my first time using the software, but I had so much fun!

Final Result

Node graph in Substance Designer

Reference

2. Texturing Progress
Here's the wip of barbershop chair texture!
